Places & Interiors

Every building, floor and dungeon room: how to get in, who guards it, which key opens it and what happens there.

Contents
  1. Market Harbor
  2. Mining Rock
  3. Frost Cliffs
  4. Shipwreck Graveyard
  5. Storm Fortress
  6. Casino Island "Golden Sands"
  7. Aurora Monastery
  8. Hourglass Desert
  9. Ancient City & Arena
  10. Cat Island
  11. Fairy Chimneys
  12. Cloud Isles
  13. Tea Garden Slopes

Market Harbor

Mining Rock

Frost Cliffs

Shipwreck Graveyard

Storm Fortress

Casino Island "Golden Sands"

Aurora Monastery

Hourglass Desert

Ancient City & Arena

Cat Island

Fairy Chimneys

Cloud Isles

Tea Garden Slopes