Getting Started
First steps, controls on PC and touch.
First steps
The in-game tutorial walks you through these. Each step pays 2 pearls and 5 XP; finishing all pays 20 pearls and 25 XP.
- Stretch your legs
Walk around a little. WASD
- The wreck chest
Open the wreck chest at the arrow with F.
- Your bag
Open your bag with I.
- Pick up the axe
Take the axe from the wreck chest and select it (1-8). No axe? Craft one: C › Made by hand.
- Chop a tree
Hit the marked tree with your axe (Space).
- Break a rock
Hit the marked rock with the pickaxe (Space).
- Crafting
Open Crafting with C.
- Make a fence
Craft a Fence (2 wood) with the blinking Craft button.
- Go fishing
Stand at the shore by the arrow and cast your rod (Space).
- Cook your catch
Grill a fish at the campfire (F).
- Your journal
Open your journal with J.
- Reach level 2
Chop, mine and fish: every action gives XP.
- Repair your raft
Get wood and fiber (bushes), craft a Raft Repair Kit (C), then fix the raft at your pier.
- Set sail
Board your raft at the pier (F) and sail to Market Harbor.
- Meet the locals
Talk to any townsperson with F.
- Sell something
Sell any item to a trader (F).
- The world map
Open the world map with M.
- Reach level 5
Do quests and daily tasks until level 5. K shows your skills.
- Choose a class
Talk to Trainer Kaya in Market Harbor (E) and pick a class.
- Learn a skill
Learn your first skill in Kaya's window.
- Use your skill
Walk up to a monster and cast your first skill (Q).
Starting kit
PC controls
| Key | Action |
|---|---|
| WASD↑←↓→ | Move |
| Shift | Run |
| SpaceClick | Use tool / attack |
| F | Interact (doors, chests, signs, boat) |
| E | Talk to someone nearby, else open the bag |
| I | Bag |
| C | Crafting |
| K | Skills and levels |
| J | Quest journal |
| T | Trade |
| N | |
| M | World map |
| O | Profile, friends, messages |
| L | Class book (level 5+) |
| QRZX | Cast class skills (or Shift+1-4) |
| Y | Daily tasks |
| G | Emotes |
| B | Torch: hold / plant / pick up (Shift+B put away) |
| R | Rotate while placing |
| Enter | Chat |
| Esc | Menu / close a window |
| 1-8Wheel | Pick a hotbar slot |
| H?F1 | This card |
Touch controls
- Drag the left side of the screen to walk
- Use button: swing the tool in your hand
- Run button: hold to run
- Action button: appears near people and things and says what it does (Talk, Sleep, Open...)
- Bag, Chat and More at the bottom
- Tap a hotbar slot to hold that item
Tips
- Tip: walk with WASD, swing your tool with Space or a click.
- Tip: press F next to things to use them, E to talk.
- Tip: the yellow arrow points at your next objective. H shows all controls.
- Tip: drag the left side to walk, tap Use to swing your tool.
- Tip: near people and things an action button appears - it shows what it does (Talk, Sleep, Open...).
- Tip: follow the yellow arrow. More > Help shows all controls.
Mine & ores
The Mining Rock mine has 20 floors. Ores change copper → iron → gold as you go down, and every ore a quest or recipe asks for is found well before the bottom.
| Ore | First floor | Most common | Mining Rock surface |
|---|---|---|---|
| Copper Ore | floor 1 | floors 1–9 | Yes |
| Iron Ore | floor 3 | floors 5–15 | Yes |
| Gold Ore | floor 10 | floors 14–20 | Yes |
- Elevator floors 5, 10, 15, 20: no monsters there, the floor is saved, and next time you can ride straight down to it.
- Mini-bosses: King Slime on floor 10, Bone Captain on floor 20. Falling rocks start on floor 10.
- Island caves have 5 floors with the same order: copper first, iron from floor 3. Gold is only in the mine.
- Shadow Essence: fastest on the Mysterious Isles — Fog Wisps (often) and Spore Slimes drop it, the Fog Warden always drops 2-4. Rarer: Mine floors 11-19 and your island cave's floors 4-5 (monsters and rocks/ores, a few %).
Good to know
- Quest board (Town Hall): stand at the board and press F to read it. In the journal, ☆ Track pins a quest or board request — the tracker shows where the item comes from, then leads you back to the board.
- Storage chests are a home station: place and use them in your own house. The Town Hall has no chest any more.
- Delivery steps say who to hand the items to (for example “➜ Give to Bruno”). Only items you actually hand over count — having them in your bag is not enough.
- “Talk to …” steps finish the moment you speak to that character: they say a line and you get a “Quest step done” notice.
- Seasons: the daily board never asks for crops that can't grow this season. Fixed quests accept a seasonal stand-in — for example potato instead of tomato in autumn.
- Bruno's forge (refine +): open 08:00–17:00. Anywhere in the smithy counts as near Bruno; press F at the forge. No level or quest lock.
- At night some Market Harbor folk (Finn, Leo, Hector) go home to sleep. You'll find them inside their houses and can still talk to them, but their shops and expeditions open again in the morning.
- Trading: any change to the offer clears both players' Ready. After Ready there's a short lock, then Confirm; a ready side glows green. The swap happens all at once or not at all.
- Animal care counts in your own island only. Visitors who pet or feed your animals are named in your notice, and ranch XP from care is higher.
- The island clock keeps running across server restarts — a restart no longer sends the world back to day 1, 06:00.