
Market Harbor
The town everyone sails to: shops, stalls, the captain and Silas.
The sea chart, regions and every island.
Coloured by region. The market is in the middle; the further out you sail, the tougher the hostiles.
Market Harbor
Fishing Isles
Mining Rock
Mysterious Isles
Pirate Cove
Simon's Island
Volcano Island
Merchant Atoll
Giant Turtle Island
Frost Cliffs
Shipwreck Graveyard
Storm Fortress
Sunken Temple
Lost Jungle
Casino Island "Golden Sands"
Glowshroom Forest
Aurora Monastery
Hourglass Desert
Ancient City & Arena
Cat Island
Fairy Chimneys
Tea Garden Slopes
Cloud Isles| Region | Recommended | Hostile level | Hazards |
|---|---|---|---|
| Harbor BeltThe calm inner sea around Market Harbor. Safe for any raft. | Lv 1 | 3–12 | none |
| Mushroom & Fairy CoastGlowing shores to the west, wrapped in thick fog. | Lv 12 | 12–55 | fog |
| Pirate StraitPirate patrols to the north-east. At night a ghost ship sails here. | Lv 15 | 15–55 | none |
| Fire BeltLava steam and boiling water to the south-west. Hulls blister here. | Lv 25 | 25–55 | heat |
| Northern Ice SeaDrifting ice floes block the way. Steer carefully. | Lv 30 | 30–55 | ice |
| Storm EyeAn endless storm on the outer ring, full of whirlpools. | Lv 40 | 40–55 | storms, whirlpools |

The town everyone sails to: shops, stalls, the captain and Silas.

The finest farm in the sea. What your island can become.

Sandy shoals full of fish. Finn keeps a hut here.

A sleepy whitewashed town where cats outnumber people. Pet them, feed them, fill your cat book — one might follow you home.


Terraced tea gardens over a rainy sea. Pick, dry and brew tea, sit for a chat, ride the cable car to the yayla and dance the horon. Lv 5+.

A cozy island on the back of a giant sea turtle. It moves! Every few hours it surfaces somewhere new.




A ring of sand around a turquoise lagoon: player bazaar, ship orders, derby, quiz night and the weekend traveler. Neutral ground, no fighting.

Yacht harbor, neon boulevard, the Grand Casino and villas on the hill. Chips are for play only.


A fog reef of beached hulks. Salvage, dive, and carry a lantern after dark. Lv 22-30.


Marble ruins, a colosseum and a theatre: opt-in duels, a seasonal ladder, dig sites. Lv 25+.

Ferns, fossils and a temple older than the sea routes. King Fang rules the clearing. Lv 18+.


Dunes, an oasis, buried ruins and the Scorpion Queen. Escort the camel caravan, dig relics, beware the noon sun. Lv 28-36.

A fortress under an endless storm. Lightning, the keep's Lv45 gate, and the Kraken in the south bay. Lv 40-50.

Tuff chimneys, cave houses and a city under the rock. Balloons rise at dawn. Lv 15-25.

Floating isles above the storm: wind chimes, windmills, sky nests, a rainbow and the Cloud Lighthouse. Lv 40+.

A snowy mountain monastery: meditation shrine, bell tower, star stones and a scroll library. Lv 36+.